01 / THE DIRECTOR’S CUTWINDOWS PC

Ninja Smack DX

YOUR NINJA.
YOUR ELEMENT.
YOUR COMBO.

A love letter to the hack-and-slash. Launch enemies, chase them into the air, and turn a weapon and an element into your own fighting style.

Independent game · In active development · Public release to come

BY THE DATA ARCHITECT × TEAM TRUST GAMESSCROLL TO EXPLORE ↓

02 / COMBAT IS THE POINT

Built around movement, expression, and one more combo.

MAKE YOUR
MOVE.

A hammer should feel like a hammer.
Lightning should change how you use it.

DX pairs distinct weapons with fire, water, earth, air, and lightning. Fast attacks flow into heavy chains. Dodges break you out of a swing. Launchers take the fight off the ground.

The goal is simple: give you the freedom to find a style that feels like yours.

See the development build ↘

EXPLORE THE ARSENAL

Katana

QUICK CUTS. CONSTANT PRESSURE.

Close the distance, chain your slashes, and carry the fight into the air. A fast blade for players who want to stay on the attack.

Fighting styles are being tuned through playtesting.

03 / FROM THE BUILD

Actual development screenshots · Visuals and interfaces may change

04 / MORE WAYS TO SMACK

Modes in development

FIND YOUR
FIGHT.

01

Arcade

Waves of enemies, boss encounters, and Aether upgrades. Keep your ninja standing as the pressure builds.

SURVIVAL
02

The Ninja Dojo

Learn your weapon, test an elemental combination, and practice your combos with targets that return for another round.

TRAINING
03

Versus

Duels, team battles, and free-for-all fights. Put your favorite ninja up against another player’s style.

PVP
04

Territory

Red against blue. Capture five objectives, defend your ground, and fight for 500 points in 4v4 or 5v5 matches.

TEAM OBJECTIVES

Local split screen and online play are part of the build. Internet matchmaking and mixed local/online parties are still being integrated and tested.

05 / THE NEXT CUT

BUILT. PLAYED.
MADE BETTER.

Ninja Smack DX is in active development. The combat comes first.

We’re refining movement, weapon feel, elemental abilities, and multiplayer through hands-on playtests. This is a development preview, not a public game release.

A download will appear here when a public build is ready. No account or purchase is needed to browse this site.

Questions or playtest feedback? Get in touch ↗

06 / INDEPENDENT BY DESIGN

A PERSONAL PROJECT.
A BIGGER FINAL CUT.

Ninja Smack DX grows out of Shayne Brown’s Ninja Smack series: an independent action game built around the joy of mastering a character. DX brings that vision into a new iteration, one playtest at a time.

THE DATA ARCHITECT Development & design ↗
TEAM TRUST GAMES In collaboration