NINJA SMACK DX
Privacy policy
Effective November 14, 2026 · Development version
This policy covers Ninja Smack DX and its official website at ninjasmack.pages.dev and ninjasmack.dataarchitectpro.com. The game is developed by Shayne Brown, operating as The Data Architect, in collaboration with Team Trust Games. Contact: [email protected].
The website
You can browse this site without signing in. This site does not use advertising cookies, analytics scripts, mailing-list forms, or payment forms. Cloudflare hosts the site and may process technical information such as IP addresses, browser information, request times, and security logs to deliver and protect it. See Cloudflare’s privacy policy.
Local game saves
Ninja names, appearance choices, equipment selections, game progress, and settings are stored in save files on your device. Local play does not require sending those save files to us. Deleting or overwriting a local save removes or replaces it on that device; keep your own backups if you want to preserve progress.
Epic sign-in and online play
Online features use Epic Online Services. When you choose to sign in, Epic handles authentication. We do not receive your Epic password. The game uses account identifiers and display names to identify players, and requests basic profile, friends, and presence permissions to support multiplayer sessions and invitations. Epic may show a consent screen explaining these permissions.
Multiplayer sessions exchange information needed to play, including player names, selected ninja appearances and loadouts, team membership, readiness, movement, actions, health, and match state. Relevant information is visible to the host and other participants. Networking services process connection information to establish and maintain the session. Choose a player name you are comfortable showing to others.
Epic’s processing of account and service data is covered by Epic Games’ privacy policy. Online features are still being integrated and tested; availability may change during development.
Support and diagnostics
If you contact us, we receive your email address and whatever information you include. We use it to respond and investigate your request. Game and service diagnostics may record technical errors, connection events, and account or session identifiers needed for troubleshooting. Do not send passwords, authentication codes, or other sensitive information in feedback.
How information is used and shared
Information is used to operate the website and game, authenticate players, connect multiplayer sessions, show other players the information needed to play, and resolve support or security issues. We do not sell personal information or use it for targeted advertising. Service providers, including Cloudflare and Epic, process information needed to provide their services. Information may also be disclosed when required by law or necessary to protect the service and its users.
Retention and your choices
Local saves remain on your device until you remove or replace them. Live match information is used for the session; technical logs and support correspondence may remain as needed for troubleshooting, support, and security. Service providers apply their own retention policies. You can avoid online account processing by using available offline modes, sign out of the game, manage connected applications through your Epic account, or request access, correction, or deletion of personal information we hold by emailing us. We may need to verify that a request comes from the account holder.
Children and account use
The website does not ask for children’s information. Epic account eligibility and parental controls are managed by Epic. Parents or guardians who believe a child has supplied personal information directly to us can contact us to request its removal.
Changes
We will update this page when the game’s data practices change. The effective date above identifies the current version. Additional features such as public leaderboards or ranked progression will need their data practices reflected here before they are offered.
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